Tuesday, November 26, 2013

video and build

Video
https://vimeo.com/80395133

Build


Powerpoint

What I contributed.

I was one of the programmers for Shuffled. I worked on the card mechanics, and made sure that the deck drew and shuffled correctly. I also worked on the code for restarting the game, so that it didn't break the game when someone restarted it. I helped fix most of the bugs in the game, and I also worked on the movement code somewhat, and helped to make sure the collisions worked correctly. I also helped make sure that the boss codes work, when I had time.

What I contributed.

I was one of two main artists on the game.  I created assets for the game such as the background, walls, playing board, cards, banners, and statues.  I also made both splash screens with the help of Dylan for the main menu one since we used his concept art that I cleaned up.  I worked with Tyler and the team to get those splash screens implemented.  I also tried my best to keep the team together by encouraging communication constantly.  I consistently posted on our Facebook page asking how other team member tasks were going and I always asked if anyone needed help with stuff.

What I did for Shuffled

I made the particle effects seen in game,
I programmed a lot of the AI and Player controls as well as helped with the card system programming.
I designed the vortex background
I came up with the original idea for the game
I wrote/composed the music and sounds in the game
I designed many aspects of the boss fight

what I contributed

Gameplay:

- initial dash mechanic: added into code for testing
- initial wall jumping mechanic: added into code for testing
- concept for the design of the final Heart Boss Fight: 
- boss fight damage tweaking: designing the damage values for the fight
- title splash screens: implementing the title and controls splash screen 

Bug Searching/Fixes:

- found and fixed bug that was causing the diamond boss to slide around when moving
- found and fixed issue where club boss had a larger hit box than intended
- found an issue that caused the club boss to slide around as a result of fixing the boss's hit box
- identified an issue that caused flushes to sometimes flip the players cards and break 
- helped to fix an issue that caused players to get stuck on a boss when dashing at them 

Monday, November 25, 2013

Taylor Harrington Weekly Update 11/25

This past week I've been working on finishing touches of art assets, and working with code to get everything into the game properly.  The team and I have also been preparing for our video and presentation and I've been communicating with the team about how everyone's final tasks are coming along.

Tuesday, November 19, 2013

Taylor H Weekly Update 11/19

I've finished the main menu and controls splash screens and am now implementing the controls text into them.  I also redesigned some environment art such as the banners and backgrounds, to better reflect the game and give better indication of getting a flush and level changing.