Video
https://vimeo.com/80395133
Build
Powerpoint
Team Bear Punch
Cooler than you.
Tuesday, November 26, 2013
What I contributed.
I was one of the programmers for Shuffled. I worked on the card mechanics, and made sure that the deck drew and shuffled correctly. I also worked on the code for restarting the game, so that it didn't break the game when someone restarted it. I helped fix most of the bugs in the game, and I also worked on the movement code somewhat, and helped to make sure the collisions worked correctly. I also helped make sure that the boss codes work, when I had time.
What I contributed.
I was one of two main artists on the game. I created assets for the game such as the background, walls, playing board, cards, banners, and statues. I also made both splash screens with the help of Dylan for the main menu one since we used his concept art that I cleaned up. I worked with Tyler and the team to get those splash screens implemented. I also tried my best to keep the team together by encouraging communication constantly. I consistently posted on our Facebook page asking how other team member tasks were going and I always asked if anyone needed help with stuff.
What I did for Shuffled
I made the particle effects seen in game,
I programmed a lot of the AI and Player controls as well as helped with the card system programming.
I designed the vortex background
I came up with the original idea for the game
I wrote/composed the music and sounds in the game
I designed many aspects of the boss fight
I programmed a lot of the AI and Player controls as well as helped with the card system programming.
I designed the vortex background
I came up with the original idea for the game
I wrote/composed the music and sounds in the game
I designed many aspects of the boss fight
what I contributed
Gameplay:
- initial wall jumping mechanic: added into code for testing
- concept for the design of the final Heart Boss Fight:
- boss fight damage tweaking: designing the damage values for the fight
- title splash screens: implementing the title and controls splash screen
Bug Searching/Fixes:
- found and fixed bug that was causing the diamond boss to slide around when moving
- found and fixed issue where club boss had a larger hit box than intended
- found an issue that caused the club boss to slide around as a result of fixing the boss's hit box
- identified an issue that caused flushes to sometimes flip the players cards and break
- helped to fix an issue that caused players to get stuck on a boss when dashing at them
Monday, November 25, 2013
Taylor Harrington Weekly Update 11/25
This past week I've been working on finishing touches of art assets, and working with code to get everything into the game properly. The team and I have also been preparing for our video and presentation and I've been communicating with the team about how everyone's final tasks are coming along.
Tuesday, November 19, 2013
Taylor H Weekly Update 11/19
I've finished the main menu and controls splash screens and am now implementing the controls text into them. I also redesigned some environment art such as the banners and backgrounds, to better reflect the game and give better indication of getting a flush and level changing.
Subscribe to:
Comments (Atom)