Thursday, November 14, 2013

Testing Results

The results of the tests issued for the latest build were not really all that surprising, yet were still informative. The main gripes players had were the things already being addressed by our team, meaning our focus was right on the mark. In addition, players responded well to the recently added and changed elements in the game.

What players enjoyed:
Players responded well to the flush command and the dashing. They enjoyed the flashy nature of these moves and enjoyed the heavy damage it dealt. 

Players found most of the bosses interesting.

Players liked the new transformation sequence as a tell.

What players had issue with:
Players voiced the desire for sound effects suiting gameplay to be heard.

Players had issue with the main character blending in too much with the ground due to the color scheme. This is already being addressed.

Players had issue with the club boss and his behavior. This is already being addressed.

Most players had issue with the controls and the point of the game. This is being addressed by a main menu / controls splash page. Not the nicest way to go about it, but it will work and it’s a quick fix.

A few players cited the music saying that it could have been more epic or interesting for a boss fight. I am currently working on this personally.

One player mentioned that they would prefer a different way of displaying health and cards.


What complaints heard in the past were not heard this time:
No players complained about bugs with the card system. This is big and important meaning that we most likely fixed all the bugs in the system that actually affect gameplay.

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