Tuesday, September 24, 2013

Team Schedule as of 9/24

What follows is a rough idea of our goals over the course of the following weeks.

Sept 22 - Set up the game basics.
Get the player character working properly (attacking and movement), implement and display deck of cards (even if they are not used just yet). Have at least one enemy type set up roughly (not necessarily with fully implemented AI.) Start implementing mechanics ASAP. Visuals will likely be rough at this point. Fix bugs.

Sept 29 - Fully implement core mechanics.
Get the player's deck of cards working properly with the player's attacks and deal damage accordingly. Implement basic AI for enemies. Make sure suit damage is dealt properly. Improve upon visuals. Implement sounds and music. If there is time, polish up the smoothness of the game before the testing. Fix bugs.

Oct 6 - Playtesting and improving on the game model.
After issuing playtests, improve upon the feel of the game and fix bugs that will inevitably occur. These fixes will include adjusting the game pacing. Fix bugs.

Oct 13 - Add new enemy type, add variety based on card hands.
Mainly some coding and animation work here. Make see the game "feels" right. Make sure there are 30 seconds of awesome. Fix bugs.

Oct 20 - Week of the alpha presentation.
Present and get feedback. Ensure 30 seconds of awesome. Polish the feel and polish art and sound. Fix bugs.

Oct 27 - Continue polish.
Fix bugs.
Nov 3 - Present the game.
In the following weeks polish up everything after playtesting etc. Fix bugs.

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